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CORules

Page history last edited by PBworks 12 years, 5 months ago

2007 Canadian Open Rules and Regulations

 

drafted by Chief Arbiter Jonathan Berry

 


 

Fair Play in Chess

We do not intend to subject all players to searches or lineups or metal detectors.  However, in

view of technological challenges to the concept of fair play in chess, we do intend to keep the halls of play free of distraction and of temptation.  Yes, dress appropriately for a sponsored event in air conditioned comfort.  Yes, bring your wristwatch, wallet or small purse, and pen. But be prepared to check anything else, or please don't bring it.  A player who has a medical or religious reason to not follow these rules, please get in touch with the chief arbiter, Jonathan Berry, in person or email: jberry@islandnet.com  He will approve any device which is required for medical or religious reasons.

 

  • No talking during the game. (A brief greeting early in the session is OK, but otherwise players who must communicate shall first seek a staff member to be a witness).
  • No cell phones, digital cameras, PDAs, vidcams, pagers or other electronics are allowed in the playing hall.  You may bring an ordinary wristwatch.
  • No bags or equipment in the playing hall.  (Bags can be checked, or not brought at all).  
  • For games in the Laurier Room (all the top boards), players with a game in progress may not leave the room.  There are washrooms *in* the Laurier Room.
  • Hats, caps, and headscarves are not permitted.
  • Overcoats, voluminous clothing, anything that might conceal a device: all are subject to search or exclusion from the room.
  • If you don't need it for the game, please don't bring it to the playing area!
  • Spectators may be excluded from the Laurier Room, which is the origin of the MonRoi broadcast games.

 

These rules are simple but sweeping.  Fair play is important to us.  Penalties even for a first offence can be as severe as loss of the game, or a zero-point bye in the next round.  Since communication devices are not allowed in the playing hall, it goes without saying that we will enforce the normal FIDE penalty of loss of the game for a cell phone ringing.

 

Draw Offers

No draw may be offered or agreed before 30 moves have been played (in accordance with the

wishes of the majority of the Association of Chess Professionals, the sponsors, and the organizing committee). 

 

 

Time Control

Game in 100 minutes with 60 seconds added (Fischer), each move, from move 1.  Boards, pieces, digital clocks and scoresheets are provided.  Players may not use their own equipment.

 

Move Recording

  • With the increment, all moves must be recorded, after they are played.
  • An unplayed move may be written only in conjunction with a draw claim.
  • A player must write his or her own previous move before making another.
  • A MonRoi device is considered a scoresheet.  Use of a MonRoi device is optional.
  • All scoresheets must be left in full view on the table during the entire game.
 

 

Other Rules of Play

 

CFC rules of play are in effect.  They are the same as FIDE's rules (pdf) or (html).  USA players should understand that FIDE rules are not always the same as USCF rules.  A few reminders: 

  • White’s clock is started first, either by an arbiter or the player, and White must make the first move before starting Black’s clock.
  • Castling—must be made by moving the king first. If a rook is touched first, that rook must be moved and castling is not permitted on that move.
  • A claim of repetition or 50-moves may be made only by the player whose turn it is to move.  Claims may involve writing a move on the scoresheet, but the claiming player must not execute that move.
  • Flags: Players in their own games, as well as arbiters, will call flag-falls.
  • Each player must turn in a legible score sheet immediately at the end of the game. If an arbiter decides the score sheet is not sufficiently legible, the player may be required to copy the game and re-submit it.
  • If you need help, stop the clocks (pause button at lower right) and summon an arbiter.
  • Because of the increment, Rule 10.2 does not apply.
  • Do not eat at the board.
  • When the game is over, do not conduct post-game analysis at the board.  Both players should fill in the result, sign the scoresheet, and leave the top copy of the scoresheet on the board.  The winner, or White in the case of a draw, must indicate the result on the pairing sheet.

 

Ratings

 

This is a FIDE-rated tournament, with possibilities of IM and GM norms.  We will tend to use

FIDE ratings as the basis for prizes (and pairings).  In particular:

FIDE ratings over 2200 will be used unless there is good basis (such as the rating being old or based upon few games) for using the adjusted national rating.  Otherwise, we will tend to use the (adjusted) rating under which the player competes most frequently.  For US players, that would usually be USCF, for Quebec players FQE, and for other Canadian players, CFC.

Adjusted ratings will be based upon the most recent published (in print or internet) rating.

 

Revision July 7th:  As pointed out in an email by Shiyam Thavandiran, the policy as stated

can lead to peculiarities if a Canadian player's FIDE rating is below 2200, but his Canadian

rating is say 2360.  He would be ranked higher than a player whose FIDE rating was 2250 and whose Canadian rating was the same.  Here is the new policy:  for Canadians above 2239, their pairing rating is the higher of their FIDE rating and (Canadian rating minus 40).

 

Rating Adjustments to arrive at FIDE-equivalence

CFC rating: up to 2199 at par; 2200-2240: 2200; 2241 and up, subtract 40 from CFC rating.

USCF rating: below 2300, add 10% of (2300 minus the USCF rating), up to a maximum of 50.

FQE rating: up to 2200, add 10% of (2200 minus the FQE rating), up to a maximum of 50.  Above 2299, subtract 40 from FQE rating.

 

Example Event Rating FIDE CFC USCF FQE
2400 2400 2440 2400 2440
2300 2300 2340 2300 2340
2250 2250 2290 2244 2250
2200 2200 2200 2189 2200
2100 2100 2100 2078 2089
2000 2000 2000 1967 1978
1900 1900 1900 1856 1867
1800 1800 1800 1750 1756

Other ratings may be accepted, on a case-by-case basis. We reserve the right to assign a rating, for example when a rating is old or based upon few games, or diverges from a player's known chess strength.

 

Appeals Committee

 

The normal arrangement: five members; first three available who don't have conflicts; appeal in writing within 1 hour of game, together with $25 fee which will be refunded if the Appeals Committee does not find the appeal frivolous.

 

Byes

 

Up to three (3) byes (½ point each) in any of the first 6 rounds if requested in advance (ie. before pairings are made for the first round).  Norm seekers should note that a norm is impossible with 3 byes and next to impossible with 2 byes.

 

Rounds

Round Date Time
Round 1 Saturday, July 7th, 2007 2:00pm EDST
Round 2 Sunday, July 8th, 2007 10:00am 
Round 3 Sunday, July 8th, 2007 5:00pm 
Round 4 Monday, July 9th, 2007 6:00pm 
Round 5 Tuesday, July 10th, 2007 6:00pm 
Round 6 Wednesday, July 11th, 2007 6:00pm 
Round 7 Thursday, July 12th, 2007 6:00pm 
Round 8 Friday, July 13th, 2007 6:00pm 
Round 9 Saturday, July 14th, 2007 2:00pm 
Round 10 Sunday, July 15th, 2007 10:00 am 

 

Round 3 is scheduled to start at 5:00 pm.  If a game or games from the 2nd round is very long, this might result in a delay in the start of some or all of the 3rd round games.

 

Miscellaneous

 

Smoking

 

Smoking is not allowed in the playing area, nor, by law, in the public areas of the hotel.  Smoking is not allowed in washrooms.  A player in a room with MonRoi broadcast cannot leave the room, and thus cannot smoke during the game.

 

Dress Code

 

Please dress appropriately for a national championship.

 

Emergency Phone Number: to be determined

 

Web Page for Pairings and Results

 

http://cocycc.pbwiki.com/results

 

Pairings

 

Most tournaments are played in sections, but the Canadian Open has usually been a unitary event.  Anybody who enters may win the Canadian Open.  The main downsides of a traditionally-paired single-section tournament are that IM and GM norms become almost impossible to achieve, and the "yo-yo effect", whereby a player might meet an opponent 250 points higher, lose, and in the next round meet an opponent 240 points lower.

 

We will use a type of Accelerated Pairing to make norms more likely.  After discussion, we have decided not to attack the yo-yo effect.

 

Accelerated Pairings: Système Suisse Accéléré Dégressif

 

The field will be divided in three, at about 2200 and 1800 rating points.  For pairing purposes only, everyone in the top group will receive 2 ghost points, everyone in the middle group 1 ghost point.  As the tournament progresses, the acceleration will gradually be nullified. With the proviso that nobody may ever have more than 2 ghost points, for each 1½ points that a player scores, (s)he will receive ½ ghost point.  Regardless of rating, when a player reaches 5 points, (s)he goes to the maximum of 2 ghost points. After round 8, all remaining ghost points will be removed, so rounds 9 and 10 will be unaccelerated.   This style of acceleration is used at the Cappelle-la-Grande tournament in France.  Cappelle annually has some 600 players and in 2007 a record 18 norms (including 8 GM norms) were achieved.

 

Class Pairings

 

Pairings may be adjusted so that in round 10, and possibly also in round 9, contenders for class, gender, or age-group prizes may be paired against each other.

 

Main Arbiters

Jonathan Berry, Stephen Wright, Aris Marghetis, Herb Langer

 

Changes to these Rules

These rules are subject to change. See http://cocycc.pbwiki.com/CORules

 

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